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21. CCP Has Declared Themselves Anti-Sandbox - in EVE General Discussion [original thread]
Tinot wrote: There was no programming error. Every individual action was legitimate, and was working as intended. However, the system as a whole had unforeseen consequences. Yeah, the same way the Reactor Exploit was no programming error,...
- by Fearless M0F0 - at 2012.06.23 01:52:00
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22. Sticky:New dev blog: Clothing and Aurum additions for Inferno 1.1 - in EVE Information Portal [original thread]
Interesting, now if only we, linux users, could get to the Captain's Quarters if only to change clothes ... Yeah, CQ stopped working for linux+wine users months ago, but since none of us ever use it we didn't bother complaining about it
- by Fearless M0F0 - at 2012.06.15 17:37:00
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23. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Thanks for looking at barges. I had this idea of writing a lengthy post on why they needed a rebalance, with sexy graphics and all but I guess it's no longer needed. The idea of shifting barges cargo capacity into ore bays is brilliant. I assume ...
- by Fearless M0F0 - at 2012.06.15 01:07:00
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24. Sticky:New dev blog: Incursions update - in EVE Information Portal [original thread]
Simi Kusoni wrote: You have to laugh at times when you see players claiming the issue isn't with ISK, but with OTAs not being "fun". The solution? Increase the payout of OTAs. You missed the "and/or adjust the curve to allow more players" ...
- by Fearless M0F0 - at 2012.06.13 17:34:00
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25. Sticky:New dev blog: Incursions update - in EVE Information Portal [original thread]
Here is an idea that you might be able to squeeze: Instead of 10% increase payout to Vanguards, just increase OTAs by let's say 50% and/or tweak they curve so a 15 pilot fleet gets full payout (they are almost as hard and take as long as assaults...
- by Fearless M0F0 - at 2012.06.13 17:02:00
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26. Sticky:New dev blog: Incursions update - in EVE Information Portal [original thread]
First, thanks for these changes. These are a good quick fix to bring some people back. I sum myself to the OTA whining. I understand it might be too late to squeeze any other change but I believe making them a little easier could have a higher im...
- by Fearless M0F0 - at 2012.06.12 17:13:00
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27. So why not balance things a bit more ? - in EVE General Discussion [original thread]
DeadDuck wrote: Is this balanced? In RL this is the equivalent of me driving a junkyard car and with throw him directly and on purpose against a Roll Royce and then see the police passing me a ticket for bad behavior. An in the next day there ...
- by Fearless M0F0 - at 2012.06.05 15:09:00
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28. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
CCP Explorer wrote: While Perforce has many shortcomings it excels at large-file management. Other systems have better change-set management but can't cope with our art assets. In my current job we use TFS (yeah, ugh). A couple week ago, and...
- by Fearless M0F0 - at 2012.06.05 13:14:00
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29. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
CCP Explorer wrote: We use a source code revision control system to manage the source code for EVE Online (we use a system called Perforce). Perforce?, ouch, I feel your pain You guys should look into some 21st century source control li...
- by Fearless M0F0 - at 2012.06.04 21:01:00
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30. known galaxy twice as big - in EVE General Discussion [original thread]
I endorse this product or service. Why is Apocrypha the best Eve expansion ever? Because tons of new systems were added (wormhole space) I posted years ago the Eve universe should be way bigger, like 10x bigger. It should be so big, moving your ...
- by Fearless M0F0 - at 2012.06.04 19:21:00
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31. Incursions decimated by nerf - in EVE General Discussion [original thread]
My main concern when I created this thread was the fact that so many players have abandoned running incursions after the nerf, some highsec incursions are left to withdraw completely untouched. Some reasons for this according to replies are: Va...
- by Fearless M0F0 - at 2012.06.04 16:45:00
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32. Incursions decimated by nerf - in EVE General Discussion [original thread]
Rico Minali wrote: The incursions were never run because of 'great community', not even for 'fun'. Incursions were never a 'great feature that people teamed up to complete'. Otherwise people would still be running them. Lots of us ran the li...
- by Fearless M0F0 - at 2012.06.03 17:35:00
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33. Incursions decimated by nerf - in EVE General Discussion [original thread]
Selinate wrote: Fearless M0F0 wrote: CCP: great work "rebalancing" hundredths of players out of the game That's a lot of players. What, like 0.05? Let me pull some numbers off my ass: on a weekend we used to find around 500 players...
- by Fearless M0F0 - at 2012.06.03 17:24:00
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34. Incursions decimated by nerf - in EVE General Discussion [original thread]
First time ever a thread I start exceeds 1 page \o/ I don't think the idea of CCP at "rebalancing" incursions was to force 2/3 of the incursion player base out. This need to be looked at and some small adjustments made. Moving vanguards toward be...
- by Fearless M0F0 - at 2012.06.03 17:09:00
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35. Incursions decimated by nerf - in EVE General Discussion [original thread]
Jack Miton wrote: OP: "waaa! waaa! my isk faucet is gone and i now have to actually work to make isk!! waaa!" I supported the nerf, results of it were perfect :) I made 100m/hr running incursions yesterday so my isk faucet is intact, not th...
- by Fearless M0F0 - at 2012.06.03 06:49:00
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36. Incursions decimated by nerf - in EVE General Discussion [original thread]
Because of work, I haven't been able to play since before the escalation patch. Yesterday I finally logged back in wanting to find my buddies and run some incursions. What I found, stunned me There were 3 active incursions in highsec, but only ...
- by Fearless M0F0 - at 2012.06.03 06:31:00
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37. EVE-Online and penalties for suicide ganking a possible solution ? - in EVE General Discussion [original thread]
RubyPorto wrote: You can tank a Hulk to the point that it is unprofitable to gank. What more tank do you want? Please kindly share such fit. It should not have any faction or officer tanking mods (nothing over meta 5)
- by Fearless M0F0 - at 2012.05.31 15:53:00
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38. EVE-Online and penalties for suicide ganking a possible solution ? - in EVE General Discussion [original thread]
I think the penalties for suicide ganking are already very harsh to the perpetrators, however, allowing anybody to pod gankers and adding a random docking delay if with GCC would't hurt Seriously, everybody is looking at the wrong issue here. H...
- by Fearless M0F0 - at 2012.05.31 05:37:00
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39. For those that like the new Items UI, Help me use it... - in EVE General Discussion [original thread]
teh ubernesstrader wrote: wow just wow ..... are we arguing over 2 more clicks has the world turned lazy or are we just trying to keep the old botting scripts working. Extra clicks add up. Do you remember the original PI clickfest?, I still ...
- by Fearless M0F0 - at 2012.05.23 16:14:00
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40. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Chokichi Ozuwara wrote: Immortis Vexx wrote: To those of you who are just finding out about the unified inventory. This feature has been live on the test server for weeks now. In addition to that it has been announced on the forums for even ...
- by Fearless M0F0 - at 2012.05.22 17:40:00
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